As part of my UX design certificate program from Coursera, I designed a ticketing flow for a responsive movie theater website that helps friends plan trips to the movies.
People planning trips to the movies with family and friends are often stuck buying tickets for the whole group, and having to collect payments later. This makes going to the movies a hassle, further contributing to shrinking audiences.
Design a feature for a responsive movie theater website that lets users save and share seats with friends and family, streamlining the ticketing process and simplifying trips to the cinema.
A survey of 10 participants revealed room for improvement in the online ticketing experience:
I conducted five user interviews and organized the data gathered into two empathy maps representing two distinct segments within the research group — frequent moviegoers who use websites and apps to buy advanced tickets, and users who go to the movies less often, preferring independent and arthouse films, and more flexibility when seeing movies.
Segment 1 - Frequent Moviegoers
Segment 2 - Less Frequent Moviegoers
Findings from the interviews helped clarify specific areas for improvement:
After reviewing the biggest pain points, I decided to focus on designing a feature allowing users to hold and share seats with their friends, since this solution seemed most aligned with the needs of frequent moviegoers.
Mapping out the steps users would take while interacting with the feature helped identify areas for improvement.
Two personas representing different user types within the research group.
Diagramming the user flow helped organize the user interface.
A seating chart and contacts form allow users to select seats to hold and then text them to friends.
I developed a design system including color, typography and other visual elements to ensure consistency across screens.
After completing checkout, users can hold up to six seats to share with friends, who have 48 hours to purchase them. This feature is responsive and can be used on a computer, tablet or mobile device.
Laptop
Tablet
Mobile
This project showed me the value of utilizing scalable and reusable design systems, particularly for responsive design. I learned about atomic design principles and best practices for building various parts of a user interface, from the smallest elements to the largest. It was fun designing a product that could bring people together in real life, and imagining ways that movie theaters might adapt for the future.